AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games on Android in Uruguay Q2 2024
Discover the performance trends of the top 5 entertainment mascot games on Android in Uruguay during Q2 2024, including downloads, revenue, and active user insights.
In Q2 2024, the top 5 entertainment mascot games on the Android platform in Uruguay showcased varied performance trends in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides a detailed look into these trends.
Sonic Dash - Endless Running by SEGA saw fluctuating revenue, peaking at $3 in several weeks, while some weeks recorded no revenue. Downloads for this game showed a significant increase, starting at around 534 in early April and reaching a peak of approximately 1.2K in early June. Weekly active users remained relatively stable, with a slight upward trend, starting at around 17.3K and peaking at 19K in early June.
Minion Rush: Running Game from Gameloft SE experienced a notable spike in revenue in late April with $24 and $17 in consecutive weeks. Downloads showed significant variability, with peaks at 1.2K in late May and 1.5K in mid-June. Weekly active users also saw a peak in mid-June at around 4.9K, up from 4K at the beginning of the quarter.
Sonic Forces - Running Game, another title from SEGA, had minimal revenue with a noticeable increase to $35 in the last week of June. Downloads remained relatively stable, fluctuating between approximately 440 and 969 throughout the quarter. Weekly active users showed a consistent trend, peaking at 6.1K in mid-April and maintaining around 4.9K by the end of June.
Hello Kitty Nail Salon by Budge Studios did not generate revenue during this period. Downloads, however, showed an increasing trend, beginning at approximately 603 in early April and reaching a peak of 876 in early June. Weekly active users also demonstrated growth, starting at around 4K and peaking at 4.5K in mid-June.
Sonic Dash 2: Sonic Boom Run from SEGA had modest revenue, peaking at $6 in late May. Downloads remained consistent, ranging from 212 to 589 throughout the quarter. Weekly active users saw growth, starting at around 1.7K and reaching a peak of 2.3K in early May.
For more detailed insights and data, visit Sensor Tower.